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Improving the User Experience

Web site visitors hate to waste time and, as statistic after statistic shows, a slow or inefficient Web site has a direct impact on the business. IT organizations have a tremendous opportunity to drive business success by delivering an exceptional digital experience to every user, on every device, in any location. But it’s a tough

Industry Brief on Gaming

Now more than ever, game developers and publishers need to reach a global audience. The Internet has given over 2 billion people access to online entertainment, and over half are estimated to be gamers. Gaming is a global industry, with new playing opportunities being introduced every day. In order for serious developers and publishers to

Building a Better Game Experience

As the video game market has grown, it has become increasingly competitive.  Traditional console and PC games are now competing against smartphone  and tablet titles as the mobile segment explodes in popularity.  But gamers have limited time playing, on average, only 1-2 hours per day. In order to capture mindshare, and a share of the

Document Sharing on Mobile Devices – Securing Productivity on the Go

The first wave of the enterprise mobility phenomenon is already underway, as many organizations begin to formalize the previously non-sanctioned art and science of Bring Your Own Device (BYOD) in the workplace. The typical BYOD program secures the most basic mobile applications—email, calendar and contacts—through a combination of mobile application management (MAM) and mobile device

Addressing NIST and DOD Requirements for Mobile Device Management (MDM) – Essential Capabilities for Secure Mobility

The National Institute for Standards and Technology (NIST) and the Defense Information Systems Agency (DISA) have taken leading roles in exploring requirements for Mobile Device Management (MDM) systems for government agencies. Mobile devices, particularly smartphones, are exceptionally vulnerable to security breaches. They are easily lost, are filled with unknown applications, communicate over untrusted networks, and